|This article, Vampire Embrace, was imported from the MorroWiki, a wiki project that documented both official and unofficial mods for . This article may have been further edited since the merge, but much of the content is similar.|
Mod Description Edit
NEW TO VERSION 2.4
1. Vampires Report spell. This command tells all those following you to report their health.
NEW TO VERSION 2.3
1. Your vampires can gain levels by feeding them victims. 2. Your vampires can gain levels from drinking large amounts of blood. 3. Your vampires and thralls can gain levels slowly over time as you level up. 4. Advanced teleport when you teleport. 5. Levitate when you levitate. 6. Waterwalk when you waterwalk. 7. The blood drinking topic offers large x 4 drinks after the first few drinks. 8. Victims "Travel with my servant" option allows them to travel with your vampires or thralls. 9. The "meet me at..." travel option now offers your clan headquarters once you have started the first clan quest.
10. Vampires Stay Here spell command to make all followers stay here. 11. Added some new hook variables to allow diablerie mods and embraceable guard mods. 12. Made sure npcs get their idle animations when you tell them to stay through dialog. 13. Fixed problem where buried npcs were still taking sun damage. 14. Fixed crash caused by embracing npcs carrying torches created by other mods. 15. Fixed crash caused by talking to an npc that another mod deletes during dialog. 16. Fixed problem where your vampires using the don't attack combat strategy when taken into combat,
then put in normal strategy mode and told to stay would attack you for no reason.
Three different ways you can embrace people: 1) Convince NPC's to accept the embrace through dialog, and getting them addicted to giving you blood. (see below) 2) Take them by force through combat using the vampire bite combat mode. (see below) 3) Take too much blood while using the blood drinking topic (see below)
They will die and awaken 3 days later as a vampire who can follow and fight for you. If they were unwilling vampires (such as being taken by force) you will need to gain their trust you before they will follow you. There is no limit to the number of vampires you can have. Share blood with your vampire minions to heal them. Your vampires will have all clan abilities you have.
NPC'S WILL TALK AND SERVE YOU AT VERY HIGH DISPOSITIONS.
The required disposition is based on their race, religious faction and is easier if of the opposite sex as vampires are alluring creatures who hunt by seduction as well as force.
TAKE PART IN EVERY QUEST IN THE GAME.
In addition to the vampire quests, vampires can now do all non vampire quests in Morrowind, Tribunal and Bloodmoon and join all factions and do all their quests. All that is required is you raise your disposition high enough.
PERSUADE OR CHARM NPC'S TO MAKE THEM SPEAK WITH YOU.
Use persuasion to raise an NPC's disposition up to the level required for them to speak with you and serve you. Charm spells are also a good option.
CONVINCE MORTAL NPC'S TO DONATE BLOOD TO YOU.
Chance based on their disposition above their minimum talk disposition. If of the opposite sex your attractiveness will have major impact. Once they have agreed, they will remember it.
MORTAL NPC'S LEARN TO ENJOY GIVING BLOOD OVER TIME.
At first they may lose disposition when you take blood, but if you take it on many different occasions from an NPC they will begin to enjoy it and eventually even gain disposition from the act. The more addicted they are, the more blood you can take with them gaining disposition each drink.
CONVINCE NPC'S TO ALLOW YOU TO EMBRACE THEM.
The embrace topic allows you to ask npc's to accept the gift of vampirism and embrace willing NPC's. The chance they will agree is based on their disposition above their minimum talk disposition. If of the opposite sex your attractiveness will have major impact as you are asking them to be with you forever. How much they enjoy the experience of giving you blood will also effect the chance. Each level of their addiction increases the chance by 5%. Once they have agreed, they will remember it.
BITE PEOPLE IN COMBAT AND DRINK THEIR BLOOD.
You have a "spell" called "Vampire Bite Mode ON / OFF" Cast this to turn bite mode on. If you wish to turn bite mode off, cast it again When the vampire bite mode is ON, if you punch an enemy until he is reduced to 10 fatigue, you will automatically move forward and bite his neck and drink his blood. You will then be given the options to EMBRACE BY FORCE / ENSLAVE VICTIM / DRINK DRY. Note sometimes they fall over without the bite starting. If that happens you should let them get up before hitting them again. This problem usually happens if they were talking to you when you started the combat. If you are the one to start the combat, you should wait until they finish speaking before starting combat.
Victims are mortals who you force into acting as unwilling blood donor slaves using the vampire bite combat move. They are terrified of you so will do whatever you ask. They can follow you, but usually run from enemies in combat.
FEED VICTIMS TO YOUR VAMPIRE CHILDREN.
There is nothing your children like more than drinking a mortal dry. Click on the blood drinking topic of the victim and tell of the child. Click on the blood drinking topic of the child and tell of the victim. It doesn't matter who you tell first, your child or your victim. You child will then walk over and devour the victim. This gains the child a level increase, a huge increase in disposition, and healing from the blood drank.
Thralls are your loyal mortal servants. There are 2 ways a mortal can become a thrall: 1. Their blood giving addiction level reaches their willpower/10. 2. They agree to the embrace but you don't yet give it. A victim cannot become a thrall until you free him. To a vampire, his thralls represent his mortal friends, lovers, employees and any other mortal who is completely loyal even though they know his secret. It is the vampire hunters who usually call these people thralls. To hunters, anyone who sides with the vampire is evil and must be destroyed along with their master.
VAMPIRES AND THRALLS CAN GAIN LEVELS
All of these ways cannot raise the npc's level above the players level. 1. Your vampire children and thralls slowly gain levels over time. Each time you gain a level, they gain 2 levels as it is assumed you occasionally help them learn. This means those who have served you for a long time will be the same level as you. 2. Each time your vampire child drinks dry a victim or thrall that you feed to him, the vampire will automatically gain one level providing the food was healthy enough for him not to complain about it. 3. On average, every 500 health in blood drank by your child while on full health will raise his level by one. This includes blood given by you in the blooddrinking topic and when you give them mortals to drink. Health they gain using the vampiric touch absorb health spell does not make them gain levels. Because it applies to blood drank from mortals, if you give them a mortal to drink dry it is possible for them to gain a level both from the drinking dry and from the blood gained. Note the actual amount of blood required to gain a level is very random as the actual formula is each health point of blood taken gives a 1 in 500 chance of a level increase.
Companion mod npcs: The vampire embrace levelling system is not used for npcs with the companion variable. The blood abilities topic will tell you if vampire embrace wont level this npc. 1. They cannot gain levels from the above methods as they probably have their own ways to level. 2. Your children will not gain levels by drinking their blood unless they drink them dry.
FAST TRAVEL SAFELY DURING THE DAYTIME.
When you travel, speak to the travel NPC about "cover from sunlight". He will only agree to provide cover during the journey if he has already accepted your vampiric nature such as by agreeing to give blood or agreeing to the embrace.
BURY YOUR VAMPIRES TO KEEP THEM SAFE FROM THE SUN.
Stones are left on the ground to mark the grave. Passing the cursor over the grave stones shows the name of the person in the grave. Clicking on the stones allows you to dig up your vampire.
TRANSFORM YOUR VAMPIRE NPC'S INTO BATS OR WOLVES (REQUIRES THE "SCRIPTED SPELLS" MOD).
Once you learn the vampire versions of these spells, your children will learn them from you. Use the "blood magic" topic to tell your children to transform.
ACCESS YOUR VAMPIRES, VICTIMS AND THRALLS INVENTORIES.
Use the Blood Inventory topic. Select the everything including your clothing option. A companion share TOPIC will then appear beneath the blood topics. When you click on it, a box like a dead npc's inventory will appear. You will need to resize this and can use it to access their inventory. Do NOT press dispose of corpse as it would dispose of your npc. Once its closed you will need to say goodbye to them before you can access it again.
Note: I couldn't give the normal companion share option as that has to be defined with the npcs local script which I don't have access to, as vampire embrace has to be able to work on npc's from other mods. So while this solution isn't quite as easy as companion share, it does the job. If the npc already has the normal companion share option you can still use that.
Note: If nothing happens when you press the companion share topic it probably means you have another mod with a bad companion share GMST setting in it. You can tell if this is the case because it will cause normal non vampire embrace companions to not have a "companion share" option above their dialog as they should but instead have a "share" option. Making vampire embrace be dated later than this other mod will fix the problem.
You can tell you vampires to use the following tactics in combat: Standard tactics Sneak Flee from danger Hold your ground (Attack but don't move. Useful to make walls of npc's) Don't use offensive magic Don't use any magic Unarmed combat only Don't attack.
TELL YOUR MINIONS TO MEET YOU AT VARIOUS LOCATIONS AROUND MORROWIND INCLUDING MOURNHOLD.
Vampires and thralls "meet me at" option: This allows you to tell your vampires and thralls to travel to many different places.
Victims "Travel with my servant" option: This allows you to tell your victims to travel with the next child or thrall you use "meet me at" on. Each vampire or thrall can take one victim with him when he travels. Victims are escorted by your children or thralls when they travel so they wont escape.
ADVANCED FOLLOW AI - AVOID LOSEING YOUR NPC'S.
Tunnelling npc technology unseen in any other mod. When a following npc goes beyond a certain distance, he will run towards you in a straight line without being able to be caught on objects, so he will always be close enough to go through a door when you do. This is similar to warping npc technology except its designed to look more realistic. You can set the follow distance with 3 "spells" that you have:
Spell Name ---------- vampires Follow Close - This makes them very close to you. Use if you are moving too fast for medium to work properly. Useful if everybody is a bat.
Vampires Follow Medium - [Default mode] This is best for most situations.
Vampires Follow Wide - This switches tunnelling off so your npc's are free to spread out like in normal morrowind. Use this in combat situations where you want them spread out, or if you decide you don't like them to tunnel. Of course like in normal morrowind you could still lose them.
Vampires Slaughter Everybody - Cast this at your enemies. Causes everyone following you to attack everyone else. Often best used in "vampires follow wide" mode so they can spread out.
As usual a follower can only be hit by you about 3 times before he will attack you. If this happens, to make followers friendly to you again you should leave their cell then re-enter it. You can also reset that count by making them stay not follow, say goodbye then make them follow again.
Vampires Stay Here - Makes your npcs stay here. As usual you will need to use dialog to make them follow you again.
Vampires Report - All those following you will report their health.
If you are flying but your npc's are on foot then they will not tunnel to you, so you could still lose them.
With practice these spells can also be used for complex strategies in combat as you can control when all your npc's run towards you. You can also pull your follower's out of suicidal fights by making them come to you as you move away from the fight.
ADVANCED TELEPORT WHEN YOU TELEPORT
This supports ALL forms of teleportation: Mark/Recall, Almsivi Intervention, Divine Intervention and all console and scripted teleportation. You can bring your npcs with you whenever you teleport to any exterior location. You can bring your npcs with you whenever you teleport to any interior location not added by a mod.
If you teleport to a location where they cannot, they will remain where they were, and a message box will tell you that they could not teleport. This system can teleport a maximum of 10 npcs at once.
Because it supports all forms of teleportation, you can take your followers with you when Asciene Rane teleports you to Mournhold.
Known problems: Occasionally after the teleport the npcs seem to be walking very fast on the spot and cannot follow you. If this happens, leave their area for 3 days and they will fix themselves.
LEVITATE WHEN YOU LEVITATE
Whenever you levitate, your followers will also levitate.
WATERWALK WHEN YOU WATERWALK
Whenever you waterwalk, your followers will also waterwalk.
YOU CAN CHOOSE HOW MUCH NPC'S HATE VAMPIRES IN YOUR GAME.
See the options section above.
Guards cannot be embraced or made into thralls or victims. They can give you blood.
Romantic dialog when dealing with members of the opposite sex. Pre-greeting technology unseen in any other mod. When you speak to NPC's, to increase the atmosphere of playing a vampire, NPC's dialog will say pre-greetings like "Your very pale" or "Why are you looking at my throat" in addition to saying their normal greeting. The normal greeting ensures this mod is compatible with all quests.
GAME BALANCED. There are many features to ensure game balance is maintained: 1. Very high dispositions are required to talk to and gain services from people.
This means you will usually have to waste time or money to raise the disposition or waste magicka on a charm spell. Charm spells have been fixed in Tribunal.
2. Persuasion before you can speak with them is very hard as they are terrified.
They are as hard to convince as a person with 100 more personality. This means for many NPC's, it is actually cheaper to buy a charm scroll and use conventional bribery once you can speak with them.
3. Even higher dispositions are required to have a hope of convincing someone to
accept the embrace or to be a blood donor. Each failed attempt to convince them will cause a loss of disposition.
4. People above your level cannot be your vampire followers. They will either refuse
the embrace or refuse to follow you until you are high enough level.
5. Sharing blood affects the disposition of your vampire minions. You will have
to give them more than you take to keep them loyal.
6. When drinking mortal blood of guards or NPC's above your level, they
will pull away before you can take too much.
7. NPC's remember things. I will let your learn what I mean by this. 8. Fast travel npc's are very hard to convince as they are usually dark elf's
and dark elf's hate vampires.
9 .NPC's don't like being buried and lose 2 disposition each time. 10.Having your npc meet you somewhere else costs either 100 gold or 5 disposition.
This means this feature cannot be used to easily bypass the cost of paying travel npcs to transport them.
11.Force embraced npc's either through combat or by taking too much while feeding
will require victims or plenty of blood to raise their disposition up to the level for them to follow you.
12.Bribery will not raise the disposition of your vampire children or victims as you
could just take the money back by accessing their inventory. Raise the disposition of your children is giving them blood or victims. Raise the disposition of your victims by getting them addicted to giving blood.
TIPS FROM AN ANCIENT VAMPIRE. 1 Thralls make much better servants than enslaved victims.
To convert a victim into a thrall, get them heavily addicted to giving blood and keep on admiring them until they really like you. Then free them from being your victim.
2 Charm spells powerful enough to make people talk to you, and then bribery
can be a very effective combination to get people to accept you. Once they have agreed to give blood or be embraced they will always talk to you.
3 If possible try to give your future child a real choice about being embraced,
rather than just charming them.
4 To make someone addicted to giving you blood only drink a little, not enough
for them to dislike you. Then allow them to heal fully before drinking again. To gain larger increases in their disposition, you should increase the amount you drink as their addiction level rises. Repeat this until they cannot bear the thought of not giving you blood.
5 Getting someone addicted to giving blood is the best way to convince them
to accept the embrace (each addiction level adds 10% to accept embrace chance).
6 If when you talk to someone they attack you simply because their disposition
is too low and they think they can defeat you, but you don't want to kill them, you can completely end the combat by either using a calm humanoid spell or going away and resting or sleeping for three days. These work because they are not your real enemies, just citizens that you temporarily annoyed by daring to talk to them. If you have many minions with you, area effect calm humanoid spells are better than single target spells as your minions may also need to be pacified so they don't kill the npc.
7 If while talking to someone who hasn't yet agreed to give you blood or be embraced,
you offend them so their disposition goes below what you expect would be needed to speak with them, use normal bribery before you stop talking to them as this is much cheaper than trying to get them to speak with you again.
(Taken from Vampire Embrace readme.)