Template:Pverse The Order of Assassins, or just the Order, was a guild of assassins with considerable influence and power in Fifth Era Tamriel. Contrary to popular belief, the Order was never a part of, nor did they operate in coordination with the Dark Brotherhood or the long-dissolved Morag Tong. The Order was unique because it was not considered a religious or superstitious cult. Assassins within the Order were also bound by a loose code of ethics. The Order offered something new to the shady business carried out by assassins, because it did not reject, but embraced the nuances and advances of the era. Supposedly, the inability of the guild's competitors to adapt to the times became their downfall, and with them went the worship of the deity Sithis and the Daedric Prince Mephala, among others.



The Order of Assassins was first established in 5E 13, as a result of the partnership formed between the Dark Brotherhood and the Thieves Guild in Skyrim. After aspiring Dark Brotherhood initiates began to adopt Thieves Guild ideals, a brief schism occurred, in which the Brotherhood lost a number of its recruits. It was from these rejects, specifically a talented assassin named Aventus Aretino, that the Order was conceived. The new guild took the allegiance of the Thieves Guild with it and left the Dark Brotherhood of Skyrim with only a few reputable members and even less contacts.

Collapse of the Dark BrotherhoodEdit

Among those who remained loyal to the Brotherhood were Babette, Nazir, Cicero and Allie Nightshade, their leader. Continuous confrontation between the Order and the Dark Brotherhood on Brotherhood turf resulted in many minor casualties for the Brotherhood. After Allie's death during a fateful confrontation with the Dovahkiin, there was clearly no hope left for the Brotherhood. Furthermore, the Night Mother refused to choose a Listener among her three remaining subjects. With the lingering threat of a final, devastating blow being launched on the Dawnstar Sanctuary, it wasn't long before Babette and Nazir decided to abandon Dawnstar altogether. Cicero reluctantly agreed, under the condition that they would travel with him in the hopes that they would together find a new Listener for the Night Mother, and restore the Brotherhood to its former glory. Nazir and Cicero would not live to see the return of the Brotherhood, however, Nazir's long-lost daughter, Satia, from Hammerfell and Cicero's nephew, Lucretius, were recruited into the troupe, and would later take their places. In this time, the Dunmer Feranos was also recruited.

Expansion of the OrderEdit

Only once the Dark Brotherhood was out of the picture in Skyrim, the Order of Assassins was able to flourish. It was equally as popular as the Brotherhood was previously, only the requirements for a kill weren't as clearly defined as with the Brotherhood. Assassins within the Order typically accepted coin in exchange for their services, and they were not supposed to kill without a valid cause. In other terms, these assassins could have been considered brutally-efficient mercenaries with morals.

Aventus Aretino was hailed as the leader of the organization.

Lore in The Elder Scrolls VI: PlainswalkerEdit

In The Elder Scrolls VI: Plainswalker, the decline of the Dark Brotherhood is not explored in depth for the sake of the decisions made by the player in the previous title, The Elder Scrolls V: Skyrim. In other words, because much of this history is left up for interpretation, a player who is looking into the lore behind the fall of the Brotherhood can make their own inferences according to how they played the previous title. To allow for this, Cicero and Nazir do not return to play the vital Dark Brotherhood roles. Nazir's daughter and Cicero's nephew take their respective places in Tamriel. Babette, however, whom the player was not given any opportunity to kill in the previous title, makes an appearance as a member of the disbanded team.


Rank structureEdit

NoviceRecruitment into the Order of AssassinsNovices, or Initiates, were equipped with a single Steel Dagger and a pair of Assassin Sleeves and Assassin Shoes (light armor) or a pair of Assassin Gauntlets and Assassin Boots (heavy armor), according to preference. They were not permitted to embark on missions for the Order unless accompanied by an Adept assassin or higher. Because of this, they mostly only participated in battle when called upon by their superiors.
ApprenticeParticipation in three or more Order-related missions and recommendationApprentices, or Assistants, were outfitted in either Assassin Robes (light armor) or an Assassin Cuirass (heavy armor) depending on the choice they made earlier. An Expert assassin could request that any number of Apprentice assassins request him or her on Order-related business.
AdeptParticipation in seven or more Order-related missions and recommendationAdepts, or Assailants were equipped with a Steel Katana as well as an an Assassin Hood (light armor) or an Assassin Helmet (heavy armor) according to the choice they made earlier, finally completing their chosen Assassin armor set. The majority of members of the Order were of this rank.
ExpertParticipation in at least thirteen Order-related missions and the leading of one major, independent assassinationExperts, or Veterans were typically bestowed with a leveled dagger as a symbol of appreciation. Very few members of the Order ever reached this prominent rank.


The Order of Assassins became even more popular than its predecessor, the Dark Brotherhood, because no trying rituals such the Black Sacrament were required to place a contract, only a hefty sum of Septims and a shady contact within the Order. Also, assassins within the Order were expected to operate by a code of morals, with their most prominent rule being to avoid spilling the blood of innocents. The term "innocent" was used to describe any individual to whom their death could not be justified ethically. Also, assassins within the Order were given free reign to accept or deny requests.

Only once both parties were to come to an agreement, could a request have been considered a contract. Payments were never made up-front so that if the assassin didn't pull through, they weren't payed. However, if a task was completed and the employer didn't keep his or her end of the bargain, the assassin would be able to kill them with a clean conscience.


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