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Morsnacht
Biographical and chronological information

Title(s):

The Manifestation of Negativity

Continent:

Tamriel

Born:

Unknown

Era(s):

3rd Era

Physical traits and magical qualities

Race:

Unknown

Gender:

Male

Eye color:

Glowing Yellow

Skin color:

Black

Societal status and affiliations

Home:

Beneath Northwest Cyrodil/Skyrim mountain range

Allegiance:

Enlightened Brotherhood

[Source]
Quotebg.png
“Lord Morsnacht speaks to the lucky ones, those who oppose him will find themselves falling to their own emotion and Morsnacht will claim them.”
―An Enlighted Cultist on Morsnacht


Morsnacht (titled Lord Morsnacht by Enlightened cultists and The Manifestation of Negativity in an Adventurer's novel) is a being which inhabits an unknown ruin beneath the northwest Cyrodil/Skyrim border. Although he remained alone for centuries, Adventurers came to his home in search of treasure, and they each were defeated by Morsnacht. Their bodies were later brought back to life, each one acting as a guardian to him. This myth prompted people to form a cult worshipping him known as the Enlightened Brotherhood.

Morsnacht uses his enemy's minds against them, exaggerating their negative emotions to drive them to their demise. He is also capable of using necromancy to a certain extent, as well as restoration and is known to use Illusion as a way to communicate with the Enlightened, whom he welcomes into his home willingly.

It is unknown if Morsnacht is related to the Daedra or the Divines, whether he is a creation or if he is an immortal or not.

BiographyEdit

Early LifeEdit

It is unknown when Morsnacht came into existance, but he is known to have inhabited the Ayleid Ruins he calls home shortly after the beginning of the Third Era.

The LegendEdit

Main article: Amulay's Journal

According to Amulay's Journal, he was a member of a seven man group who had heard of Ayleid Ruins, located near the Northwestern Cyrodil-Skyrim border. They ventured inside and spread out in twos to cover more ground. However when the Altmer Methredus triggered a trap, his fear consumed him, causing him to go into a state of panic. It rapidly progressed until Methredus took his own life.

Amulay established contact with a Khajit in the group, who revealed that his partner "went crazy" and violently lashed out at him, causing the Khajit to kill him in self defence. The group then all reunited, but the Khajit, suddenly overcome with grief, ran back to the person he slain, triggering a trap which flooded the room with magical energies, instantly killing him. The remaining four decided to leave after this, but had to find a different route because of the trap. Toutius, the Imperial, began to doubt the group's survival, saying he could hear a voice telling him that they would not make it. Another Khajit began to become angry with Toutius until the two lashed out at eachover, ultimatley leading to both of their deaths.

As Amulay and the only other survivor neared the entrance, a wall collapsed, revealing a small stash of Ayleid artifacts. The survivor, suddenly consumed by greed, foolishly ran into the room without second thought to obtain the artifacts, triggering a trap which closed the walls, crushing her. Amulay left the ruins after this, barricading the door with nearby rubble.

Not long after Amulay sealed the door, a member of the Thieves Guild was given the task to receive Methredus' necklace, which had been stolen from a Thieves Guild member. The member found no bodies, but eventually discovered that the members of the group had all risen again, each with a face representing their last emotion in life, Fear, Doubt, Greed, Anger, Violence and Grief, and a faint black aura around each of them as they patrolled around the ruins. A voice then spoke to the thief, telling him to leave the ruins before it got to him. Panicking, the thief left the ruins, resealing the door with the rubble.

Enlightened BrotherhoodEdit

Oblivion CrisisEdit

TriviaEdit

  • The main inspirations for Morsnacht are the film Inkheart, in which things written down are exaggerated to the point where they actually come into existance, and "The Shadow" is similar to how Morsnacht's appearence is intended to look like and "The Sha" from World of Warcraft: Mists of Pandaria, who are powered by negative emotion and promptly corrupt the land around them and collectively torment the natives of their sorroundings.
  • "Morsnacht" is made up of "Mors", which is roughly Latin for Death and "Nacht", which is German for night. Collectively, it makes "Death Night", which references his sorroundings and the fates of those who disturb him.

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