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Darwishi
The Darwishi Symbo2l
Physical and Magical qualities

Average height

Five to Six feet

Average weights

one hundred and fifty pounds

Average lifespan

Normal Mer Lifespan (Living Darwishi) Immortal (Undead)

Skin color

Bluish Hue

Eye color

Gold, Red, or Blue

Racial abilities

Calling of Yorgoth

Racial powers

Depends

Distinctive features

Depends on age, eyes are usually glowing for most younger Darwishi

Other racial characteristics

Undead Traits

Lifecycle

Newly Returned, Mid-Age, and Leaving Age

Cultural and Historical characteristics

Languages

Darwok

Skill bonuses

Depends on Clan Coming

Homeland

Abubakar

Cultural characteristics

Extremely Religious, Paranoid of the Living, and hatred for those who try to suppress the Darwishi

Preferred classes

Can focus on any class

Religious beliefs

Yogsoth

Affiliation

Undeath

[Source]

The Darwishi are natives of the continent Barachis and to the province of Abubakar. They once held a empire that spanned all over Barachis with their Atum Telzoak ruling over them. Their empire has now fallen but the Darwishi live to this very day waiting for their Atum to return and with him the power to take back their empire. And once the Atum rises Barachis and her people will bow before him.

BiologyEdit

Normal Darwishi BiologyEdit

The Darwishi are among the tallest of the humanoid races; taller than most humans and even some of the shorter Mer. Their skin maintains a very pale blue hue, not quite the pale white of the northern human races such as Nords or Imperials, but far lighter than the Bosmer. They are slender, with prominently pointed ears and almond-shaped eyes. On average, Darwishi are of a slightly more slender size then the build of humans, and thus generally are generally weaker then them. Their tall stature also makes them less agile, unless properly trained. Being undead the Darwishi have a increased resistance to pain as their senses have been dulled with every uprising, rebirth into a new body. Unlike the more common and stupid undead Darwishi are intelligent and appear, at young ages, almost identical to the living. Upon their rebirth Darwishi are almost identical to the living until they reach their "Mid-Age" in which their skin will start to flake and their body begins the decaying process. The Eldar of the Darwishi appear as the common undead, rotting and decaying corpse that still move. Darwishi as a whole are not undead but only their ruling class, Priesthood, and highly influencial people.

HistoryEdit

Abubakar

Map of Abubakar

Before Sinners were SaintsEdit

The Darwishi before they became "Saints" were known as the Valmer , who were the originial Mer to arrive at Barachis from Aldmer The Valmer emerged from one line of ancient Aldmer, whom, according to their mythology, were fleeing their original homeland in the midst of some great catastrophe by ship. According to legend, they performed their mass exodus traveling overseas on the Aldmeri empire's entire naval fleet. Their search for a new land to call home lasted for exactly seven years (with occasional stops at peculiar, uncharted islands in the middle of the sea) and they endured an unnatural amount of hardship along the way. One such hardship was a storm of unatural strengh that spit their sailing fleet into two; the the one's still on course becoming the Darwishi and the one's that were forced northeast becoming the Valmer ancestors of the Dalmer

The History for the Darwishi began in what is known as the Middle Merethic era to the races of Tamriel. Then, the Darwishi were known as the Valmer (Valiant elves) who set sail from the doomed continent of Aldmeris. But instead of following the others to Tamriel the Valmer headed west into uncharted seas.

From what little is known about this time it is believe a storm hit the Valmer and split their sailing fleet into two. The one that managed to continue their current course were later known as the Darwishi and they were the first elves to successfully land on the continent of Barachis. However the other group of ships that were forced north by the storm were the ancient ancestors of the Dalmer and they landed on a tropical archipelago north east of Barachis.

Darwishi invasionsEdit

And so when they arrived they begun what most Mer and Man do. Take what does not belong to them in the name of their God, Yorgoth who they had recently discovered.  Many took to hiding like the Sammak that had mysteriously disappeared under the ocean, but the others took to fighting like the Jallark and Yeenin peoples who were proud and would not let outsiders take their home,

DuesshaEdit

When this new threat finally came, now known as the Darwishi, the Jallark and Yeenin, who lived on Duessha, understood why the other races went into hiding. Great plagues spread over the land killing thousand’s before the enemy even stepped foot inside their land, and when they did there was no fight, only a massacre. The great city of Anmethen was raised to the ground with all its inhabitants slaughtered without mercy. The people were butchered, and those that did survive were left with a fate worse than death.Finally, both of the civilisations gave in, surrendering, and accepting all terms. The Darwishi then used them for their own designs. Making them build massive shrines all over the desert to extinguish their hope and their right to rule this land.

AbubakarEdit

Darwishi Arcronion Guard

The Arcronion who now serve the Darwishi as slaves.

Abubakar was home to scorpid like men, known as the Arcronion, who tried to fight the Darwishi when they invaded used to weak foes who would crumble under their stinger`s and crushing pincers. They did not expect a foe who would use dark magics to fell their armies of brave warriors. They also did not expect their dead brethen to stand up and fight against them. Only through surrendering and worshipping the Darwishi as the "God-Children of Yorgoth" have the Arcronion survived to this very day.

FelduriumEdit

Like Duessha, Feldurium was ruled by the Jallark and Yeenin warmongernig people who lived off war like barbarians. Though many other diffrent beast-folk also lived in this province, though it mattered not to the Darwishi. Like the other provinces the Darwishi used their "Sieging Plague" warstyle of casting deadly plagues before walking in and slaughtering those who would not bend their knee.  Like many other`s the beastfolk of Feldurium hide away hoping and praying the Darwishi didn`t find them, some were found others not.

DarigoEdit

Darigo the second to fall to Darwishi subugation was considered by many to be the easiest to fell. It didn`t even put up a fight, when the Darwishi walked in after months of plaguing they saw nothing not even the corpses of those who fell to the plague. Like the people of Feldurium the people of Darigo ran and hide away. The Darwishi cared not for them only for their land.

SolistalEdit

When the Darwishi invaded Solistal they saw nothing but rampant beast folk above the ground. But below ground stood a race that had the greatest chance against the unstoppable army. The Vor`si, a insectoid beast race, that hides beneath the ground in burrows. When they were finally discovered it was simply over, the Darwishi threw down corpses and rotting meat to induce dieases to flush out the insects. When they finally left their burrows they walked right into the Darwishi`s blades.

AndromedasEdit

Andromedas was the last province to be conqured by the Darwishi, but it was also one of the provinces that`s people hid away and never tried to fight back against the Darwishi which allowed them to survive the plagues and the Darwishi Military. Like the other lands Andromedas was filled with shrines that would be dedicated to the Darwishi god Yorgoth.

The Saintly Age of God (Age of Yorgoth)Edit

After mere years of conquring Barachis the Darwishi Empire was in full control of the entire continent, its people, and resources. The "Saintly" Age of God was, for the Darwishi atleast, filled with social, technological, and economic reform. All of these reforms brought upon by Telzoak.

The Start of PeaceEdit

After years of conquring the people and land of Barachis the Darwishi Empire finally had peace within its land. No longer focusing on conquring or enslaving the Darwishi, and their Atum, could finally start reforming Barachis into the ideal place for the Darwishi Empire. These reforms would consist of social, technological, and economic reforms that would vastly improve the living of Darwishi Citizens.

The Atum demands changeEdit

Social ChangesEdit

Telzoak, now labeled as the Atum, voices his command that the Darwishi Empire needs to change to survive the everchanging tide that is the wold. Believing that forcing the non-Darwishi citizens to worship a god they don`t believe in will cause trouble, Telzoak starts a reform of laws. Within the Darwishi Empire any citizen is allowed to worship any god they please but must pay a special tax that permits them to do this with out punishment. The second round of changes within the empire was that Telzoak believed that the civilians of the empire should be allowed to marry who they wish, this included people of the same sex or diffrent races. The third round of changes within was that those who wish to advance into society can covert to Yogsoth, which is the worship of Yorgoth.

Economic ChangesEdit

Like the social aspect of the Empires standards this was also changed by Telzoak who believed this was almost as important as the social aspect of the Darwishi Empire`s "Statue". Telzoak demanded that merchants who wished to own their property could be allowed to do so, at the cost of being taxed. A second change was that those who wished to raise a monopoly must give fifty-percent of their earnings to the Goverment. The third, and final, change was that slaves could only be used if they goverment owned slaves.

Technological ChangesEdit

Similiar to the economic and social changes technology in the Darwishi Empire also recieved change. The first change was that they built "phase-ways" in certain area that when intense magic was flooded into the phase-ways they would teleport the person in the center to whatever location it was connected too. The second change was that all building, armor, and weapon materials would be made of Necraok, a type of rock that grows around Phase-Ways and gates to Necriomian.

Rei Xu WarEdit

Rei Xu War


 

CultureEdit

The Religion of The DarwishiEdit

Yorgoth The God of Magic, Knowledge, and Lore

A Artist`s interoperation of Yorgoth

The Darwishi as a whole worship the Primordial and his children. The Primordial who is the creator of everything in the universe and is not mentioned much in Darwishi religious texts,
Darwishi High Licheion

A Portrait of a High Lichieon of Yorgoth

mainly because it is the creator and needs no such worship. It is told that in Darwishi Lore that the other gods were jealous of Yorgoth. So the gods planned a plan to slay Yorgoth and remove him from their realm, The Primordial`s Realm of Chaos, which required him to turn mortal. Using a book from Yorgoth`s library after breaking in and burning it to the ground they cast a deadly spell that turned the God of Knowledge mortal and casting him down into the world Nirn. Yorgoth now mortal and on the realm of mortals (Nirn) was furious for once in his once-eternal life. Still having all the knowledge he had as a God, but not the magical skills. He quickly found a lonesome island near a larger island (Barachis) which he would name Abubakar (Revenge) there he begain to slowly teach himself the forms of magic. The god were fearing that Yorgoth would gain his godhood back quickly and quickly sent down the Primordial`s servents the Tor to send down to slay Yorgoth. Yorgoth easily slew and used the souls of  Tor to fuel his power. Next The Gods  sent down the magical Shadow-Walkers to devour Yorgoth`s soul, Yorgoth using restoration easily destroyed the living shadows. Finally The Gods sent down their furies to ulitmatly destroy Yorgoth. When they reached Abubakar they met the same fate as the Shadow-Walkers and the Tor. Then Yorgoth with the magical essence of the three groups and created a new realm, called the Necriomian in which he sealed off with him and a barren black desert inside. This is where the legend ends, many Darwishi assume that Yorgoth then stayed their drawing power from the souls of those who made deals with him waiting to gain his godhood and crush the betrayers.
City of Duat

The Holy City of Duat

The Darwishi HierarchyEdit

The Darwishi Hierarchy has two sides, the side everyone sees and the side only the ancients of the Darwishi see. The Dehei (False Rulers) are the "kings" of the Darwishi who lead their people into the world of tommorow. The Dehei are subject to the rule of the Sekebakar (True Noble). The Sejebakar are inturn subject to the rule of the Atum (King of Kings) who rules in-secret with the Sekebakar. Only some Darwishi outsiders will ever even hear about the Council of Yorgoth, the Atum and Sekebakar. All Darwishi both public and secret are subject to the Lichieon who are the priests of Yorgoth. Though the Lichieon arnt the only authority in Darwishi Culture Overseers, similiar to Commissars, are military leaders who have the right to execute anyone they deem infectious to the empire.

SkillsEdit

Darwishi Giant Scarab

Giant Scarabs are considered a sign of Pride or Greatnesss in Darwishi Culture

The Darwishi have a variety of skills that is based on which Chibale (clan) you are brought into. The Kek (Darkness) are known for their stealth talents making them excellent rouges, theives, criminals, or assassins. While the Adofo (Fighter) are masters in forms of combat making them excellent fighters and other types of warriors. Finally the Chike (Power of God) have mastered magic in most forms allowing them to be the best of the best in magical skills for the Darwishi. The Daak (Creator) are known for their crafting skills.

MilitaryEdit

Darwishi Army Marching1
The Darwishi Military as all militaries acts as a defensive and offensive force. Prefering the use brute force instead of cunning while on the offensive. The Military, known as the Deshrat, will most of times when attacking, which is rare, will strike up monuments or
Darwishi Unarmored Scorpio Mount

Darwishi Military personal ride into battle on horse-sized scorpions

shrines to Yorgoth their God.  Whe sieging the lands of others the Darwishi use their Lichieons, priests/necromancers, to cast devistating plagues across their enemies lands before just walking inside. Their lichieons also have unnatural effects on weather usually causing storms and such for unknown reasons, many believe that the powers gifted to them by Yorgoth causes this occurence. This magical occurence makes Abubakar, home of the Darwishi, to be harder to live on as magical sand storms occur every month. The Darwishi also use Margobs who are goblin like creatures who sell their services to the highest bidder. Most of the true Darwishi is resting in the deserts of Abubakar awaiting the call of their Atum, Telzoak.

Notable DarwishiEdit

These Darwishi have done something, have gained a amount of fame/infamy, or skill to be labled as "Noteable"

Telzoak The Great NecromongerEdit

Considered to be the greatest sorcerer/Necromancer of all Darwishi History. Telzoak is the Mer who made the Darwishi into the undead beings they are known as today. Also known as the Prophet of Yorgoth, Telzoak was the first one to convert into worship and into undeath. He also lead the Darwishi (at this time known as the Valmer) to the continent of Barachis after they were seperated from their main fleet. Telzoak was also the Atum at the time of of the Darwishi Invasions, and its is prophesied that one day he will return to them and lead them to conqure what is rightfully theirs. Though not much is known about his backstory many Darwishi assume he was the one who told the fleet to head to Barachis which would explain how he knew which diretion to head to.

Eboniqu Gahiji MertEdit

Eboniqu Gahiji Mert

Eboniqu the second born

Eboniqu is one of the few Darwishi who is unlucky enough to be a Shade. Coming from the Adofo Eboniqu is a warrior at heart and soul. Even in his mostly incorporeal state he serves his people and Atum by guarding Telzoak`s crypt with his unlife. A calm chilling boy who died in his teenage years after fighting in the Darwish Invasions after contracting a disease.

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